Game Programming Workshop

Conference Program (Tentative, Ver 2023.10.23)

November 17 (Fri)

15:10-15:20 Opening

15:20-16:10 Session 1 Analysis of Strategies

1-1(L) Shuhei Yamashita, Tomoyuki Kaneko: Strongly Solving 2048 on 4 x 3 Board (Japanese)
1-2(S) Yodai Kano, Kazushi Ahara: Three player tic tac toe (Japanese)

16:30-17:10 Session 2 Reinforcement Learning

2-1(S) Ryo Iwase, Yoshimasa Tsuruoka: Pre-Training Methods for Decision Transformers in the Atari 2600 Environment (Japanese)
2-2(S) Tanaka Kaito, Hashimoto Tsuyoshi: Dominion AI to learn unknown places in a short time (Japanese)

19:00- Night Event, GPW Cup 1st day

November 18 (Sat)

9:10-10:20 Session 3 Inperfect Information Games

3-1(L) Tetsuro Tanaka, Shun Takaoka: Nash Equilibrium Strategies for Mini-Geister (Japanese)
3-2(S) Shota Takahashi, Kazushi Ahara: A Study of the Perception of Luck Factors and skills in 2-Player Games of Incomplete Information (Japanese)
3-3(S) Keita Sawano, Mariko Okude: Fighting Game AI with Dynamic Difficulty Adjustment using Genetic Algorithm and Monte-Carlo Tree Search (Japanese)

10:40-11:40 Session 4 Human Cognition and Games

4-1(S) Kairi Doi, Shogo Takeuchi: Research on Human-like AI in Comepetitive Tetris AI Using Biological Constraints (Japanese)
4-2(S) Toshinori Sagara, Chu Hsuan Hsueh, Kokolo Ikeda: Models of Humans' Memory Selection and Forgetting for Generating Shanghai Game Puzzles that Reward Players' Ingenuity (Japanese)
4-3(S) Tetsuhiko Kinebuchi, Takeshi Ito: Improved Move-Matching Accuracy with Human Moves by Parameter Tuning for Monte Carlo Tree Search (Japanese)

13:00-15:00 Invited Talks

Fujiwara Hirofumi (TIMEINTERMEDIA, Inc.)
Takuto Yamana (University of Tsukuba)

15:40-16:10 Flash Talks for Poster Presentations

16:10-17:40 Poster Presentations

P-1 Hiraoka Kazuyuki: An attempt at estimating playing style of the game Go based on the unsettledness of stones and territories (Japanese)
P-2 Remi Coulom: Playing Board Games with a Deep Convolutional Neural Network on the Motorola 6809 8-Bit Microprocessor
P-3 Genki Takeuchi, Masanobu Gido, Hideki Kakeya: Application of DenseNet to Shogi AI (Japanese)
P-4 Shi-Jim Yen, Guan-Lun Chen, Jr-Chang Chen: Life-and-death Problem Prediction using Deep Convolutional Neural Network in the Game of Go
P-5 Takuya Ogami, Katsutoshi Amano, Ryoya Nara, Yoshimasa Tsuruoka: Performance Evaluation in Mahjong using a Variance Reduction Technique (Japanese)
P-6 Kazuki Takahashi, Tomoko Ozeki: Using Object Detection Models Battle Analysis in Action Games (Japanese)
P-7 Fujita Kazuto, Takeuchi Shogo: Feature and Strength Analysis Using Mean value loss in Shogi (Japanese)
P-8 Kentaroh Nonaka, Tomoko Ozeki: Rival Shogi AI as a Practice Partner Adjusted to Match the Player's Strength (Japanese)
P-9 Tomoaki Abuku, Suetsugu Koki: Zugzwang positions and game values in shogi (Japanese chess) (Japanese)
P-10 Kohei Nishikawa, Takeshi Ito: A Learning Support System for Tetris Considering the Assistance Dilemma (Japanese)
P-11 Yosuke Demura, Tomoyuki Kaneko: Shogi816K: A Diverse Collection of Starting Positions for Reinforcement Learning in Shogi (Japanese)
P-12 Ryu Sato, Chu-Hsuan Hsueh, Kokolo Ikeda: Building assistance systems in online shogi that avoid making opponents uncomfortable (Japanese)
P-13 Hikaru Takahashi, Wataru Noguchi, Masahito Yamamoto: Combined Graph Representation and Image Representation in TUBSTAP (Japanese)
P-14 Chu-Hsuan Hsueh, Kokolo Ikeda: Procedural Generation of Unsuggested Moves for Go Opening Puzzles (Japanese)
P-15 Motoki Ito, Kazushi Ahara: Evaluation of Tiebreak Systems in Swiss-System Tournament (Japanese)
P-16 Yamada Motoki: In an experiment using board games as material Analysis of thought aid data and AI data preferred by people using machine learning (Japanese)
P-17 Takaki Toshiyuki, Hashimoto Tsuyoshi: Napoleon AI with HandyRL (Japanese)
P-18 Takehiro Sato, Daisaku Yokoyama: An Experimental Evaluation of the Attacking Seer Strategy in AIWolf (Japanese)

18:00- Banquet

20:00- Night Event, GPW Cup 2nd day

November 19 (Sun)

9:10-10:00 Session 5 Data Analysis

5-1(L) Kyota Kuboki, Chu-Hsuan Hsueh, Kokolo Ikeda: Tendency Analyses of Players with Different Playing Skills Based on Features from Bad Moves and Go AI (Japanese)
5-2(S) Ryuhei Kawasaki, Reijer Grimbergen: Using Nonverbal Information to Improve the Classification Accuracy of Utterances on the Werewolf BBS (Japanese)

10:20-11:20 Session 6 Combinatorial Game Theory

6-1(L) Hikaru Manabe, Ryohei Miyadera, Aoi Murakami, Shoei Takahashi, Akito Tujii: Restricted Partizan Chocolate Games
6-2(L) Shun-ichi Kimura, Takahiro Yamashita: Yama Nim and Wythoff variations (Japanese)

11:25- GPW Cup Awards

11:40- GPW Awards Announcement